The basic idea is, whenever the application is opened, we check if the corresponding databases are already present or not.
#TKINTER WINFO EXISTS PASSWORD#
Since we'll be storing the user's master password and other passwords, we'll be using an SQLite database.
#TKINTER WINFO EXISTS UPDATE#
Whenever a password is added, it has three options - Update Password, Copy Password and Delete Password.After login, the user has two options, one to Generate password and another button to add a new password.If no master password is there, ask the user to create a master password and then ask him to log in.If a master password is already present in the database, i.e., the user is already registered, ask the user to log in.The basic workflow of the application will be as follows: So, let's see what libraries and concepts we are going to use in this application: Since this will be a Graphical User Interface(GUI) application, it doesn't rely on any kind of web connection. Self.reqposx = is the second part of the Password Manager using Tkinter series where we are going to build a Password Manager using Tkinter which will help us manage our passwords easily. Self.lbl = Label(self.root,text=self.marqueetext,font=(12)) class MarqueeAnimation:ĭef _init_(self,master=None,text="",eje_x = 0,velocity = 0):
#TKINTER WINFO EXISTS CODE#
Hello I do not know if you can use this code to make an imitation of the marquee, it should be noted that it is for a window of 800 x 600 if they are other measures just have to change the 805 by the measure of the width of your window. No worries if you're unsure about it but I'd recommend going through it. This one's applicable and useful in some cases and could possiblty be of some help. Here's the final solution you can try out in case no other solution was helpful to you. To start it on program launch, simply adjust it to the below: from tkinter import * This also uses the Text widget instead of the Label widget, mostly because it's simpler to do this way. Root.after(100, lambda:command(text, i))īutton = Button(root, text="Start", command=lambda: command(text, i)) The below program written with assistance from here creates a marquee, this is simply an example to prove this can be done and is a poor way of doing this. This is going to be hard to integrate because tkinter doesn't "play nice" with infinite loops. Marquee = Marquee(root, text="Hello, world", borderwidth=1, relief="sunken") Self.after_id = self.after(int(1000/self.fps), self.animate) # everything is off the screen reset the X # start by drawing the text off screen, then asking the canvas Super()._init_(parent, borderwidth=borderwidth, relief=relief)
It looks something like this, where fps is defined as the number of frames you want per second, and widget is a tkinter widget: def animate():Īs for a marquee, one of the easiest solutions is to use a canvas, since it has a convenient move method that can be used to move text from right to left.ĭef _init_(self, parent, text, margin=2, borderwidth=1, relief='flat', fps=30): The pattern for doing animation in tkinter is to use after to schedule one frame of the animation at a time.